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1. [Feature Request] Add Angular and Velocity to Locked Target's In... - in Player Features and Ideas Discussion [original thread]
Hoooly damn yes.
- by Esna Pitoojee - at 2015.10.14 00:47:16
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2. Bring back Dark Opaque theme - in Player Features and Ideas Discussion [original thread]
Absolutely supporting this. Dark Opaque or the ability to just choose our own color combinations, please.
- by Esna Pitoojee - at 2015.01.17 23:26:27
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3. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Adding my voice that the new changes seem lackluster in comparison with the original versions. I don't think there's anything I can say that hasn't already been said here - insufficient tank for immobility, lack of a clear role with the conflicti...
- by Esna Pitoojee - at 2013.09.04 20:21:00
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4. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
If the proposed changes to Amarr battleships do go through, this (or something like it) will be a neccesity.
- by Esna Pitoojee - at 2013.04.12 19:54:00
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5. New Wormhole Idea - in Player Features and Ideas Discussion [original thread]
Storyline reasons why they would want to avoid this aside, there IS a W-space system that more or less mimics the actual Sol system (Yellow dwarf sun of appropriate age, all the planets at the right distances and of the right general types, etc......
- by Esna Pitoojee - at 2012.06.21 05:02:00
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6. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
Regarding NPC EWAR: While I cannot speak for the Caldari/Gallente front, this has been a major issue on the Amarr/Minmatar front; the classic example given for this is that while an ABing Vigil can solo an Amarr Major (let alone Medium) plex, at ...
- by Esna Pitoojee - at 2012.05.13 23:34:00
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7. "doomsday" for POS - in Player Features and Ideas Discussion [original thread]
Indeed. Asssuming we are talking about a single large weapon which would consume much of a POS' CPU and PG for the ability to periodically (every 10 minutes or so) nuke a capital on field... how is this any different than putting 6-8 Large Artill...
- by Esna Pitoojee - at 2012.03.06 21:28:00
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8. incursion farming - in Player Features and Ideas Discussion [original thread]
You seem to misunderstand how incursion farming works. The mom doesn't "escape" - rather, they just hold off on popping it until it's about to.
- by Esna Pitoojee - at 2012.02.19 21:07:00
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9. Don't check for legality on item exchange contracts - in Player Features and Ideas Discussion [original thread]
Think it's been suggested before, but restating my support for this idea. This effects several types of livestock-type items (technically, people) but also other types of items (as was mentioned, the Khumaak for example). An extreme example is Vi...
- by Esna Pitoojee - at 2012.02.05 21:02:00
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10. Wormhole Disruptor - in Player Features and Ideas Discussion [original thread]
Interesting idea. To clarify, would this be a module to be mounted on a ship, or a POS module? If it is mounted on a ship, what size ship would you need to fit it? Would it be capital-only? Require battleship levels of CPU and PG? What about inb...
- by Esna Pitoojee - at 2012.02.05 20:52:00
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11. Hyperspace Hopper - in Player Features and Ideas Discussion [original thread]
So, given that CCP has stated they want MORE things to be blowing up, please explain to me how this would result in a higher likelyhood of PvP ending in explosions.
- by Esna Pitoojee - at 2012.02.02 18:53:00
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12. More ship overview icons - in Player Features and Ideas Discussion [original thread]
This was actually tested back when they were proposing a UI overhaul. I think it was something like a triangle for frigate/destroyer hulls, a smaller square for cruiser/BC hulls, a pentagon for BS hulls, and a big square for capital hulls (industr...
- by Esna Pitoojee - at 2011.12.27 21:35:00
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13. SC idea - in Player Features and Ideas Discussion [original thread]
I think you're missing something here about supercarriers, which is that they cannot ever dock. Once most characters enter a supercarrier, they only leave it if it is destroyered or being handed off to another character. Hence, I'm not sure by wh...
- by Esna Pitoojee - at 2011.12.27 21:30:00
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14. pilots lounge? interaction with other player pilot characters - in Player Features and Ideas Discussion [original thread]
One of the biggest problems CQ/incarna had when it came out was that it had a tendency to cause people's Graphics Cards and/or CPUs to become heavily overloaded and overheat incredibly quickly, sometimes to the point of damage. This effect wasn't ...
- by Esna Pitoojee - at 2011.11.20 21:56:00
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15. Suggestion: Allow all clothing and hairstyles on all races - in Player Features and Ideas Discussion [original thread]
Originally by: Tara Armitage Edited by: Tara Armitage on 09/07/2011 20:13:18 Originally by: Louella Dougans No. Giving them out for free in the char creator takes away even more from potential purposes for Incarna proper. Wan...
- by Esna Pitoojee - at 2011.07.10 03:05:00
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16. RR Concord - in Player Features and Ideas Discussion [original thread]
Edited by: Esna Pitoojee on 15/09/2010 18:08:41 Originally by: Lana Torrin There is a poster around here some-place that sums it up perfectly in his sig... Something along the lines of Concord provides consequences, not protection. ...
- by Esna Pitoojee - at 2010.09.15 18:07:00
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17. Fortress Shield - in Player Features and Ideas Discussion [original thread]
Honestly... if you've ever been in a fleet with effective RR support (multiple Logistics ships or Triage carriers) you've found EVE's equivalent of this. Really, really well done RR groups are awesomely difficult to break; most methods of breaking...
- by Esna Pitoojee - at 2010.09.15 17:34:00
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18. Coalition For Cyno reform - in Player Features and Ideas Discussion [original thread]
In case I've forgotten to sign this before... /motherfloopingsigned! ---------------------------------------------- Say "Amarr ships suk, lol." I dare you. My statments do not represent the opinions, views, or actions of my corp.
- by Esna Pitoojee - at 2010.08.31 23:45:00
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19. Free the Slaves - in Player Features and Ideas Discussion [original thread]
I suggest you add to this thread to push this idea, as longer threads = more visible support = more likelyhood it will be put in place. Also, why only if you're Minmatar or Gallente? Not all of us Amarrians want to be evil slavers, you know! ...
- by Esna Pitoojee - at 2010.08.15 03:29:00
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20. Sub-cap destroyer - in Player Features and Ideas Discussion [original thread]
What's the balance to keep this unit from being to powerful? The balance for destroyers is that they are not at all the largest ships out here; cruisers and battlecruisers will rip destroyers apart. Is there any sort of widespread counter for this...
- by Esna Pitoojee - at 2010.05.14 06:09:00
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